3D JavaScript engines are real 3D engines, not a 2D map with semi-3D projection. As far as I know, there aren't any Wolf3D-like JavaScript engines in existence. It really works with the original IWAD and PWAD data (and soon DEHACKED, once I get back to it). conversion of Doom to Java, which means no X-compilation, no cheap virtualization tricks, and no "Doom look-alike" engines either. a DOM inspector or Firebug?Īnd, so that I'm don't appear to be talking out of my ass, I remind everybody that I did precisely a painstaking line-by-line etc. to port other Wold3D-engine games verbatim? Is there a near 1:1 correspondence between the data structures/code with the original (a VM would destroy those)? Can you follow the state of the game via e.g. In that case, are we talking about a recreation/lookalike with a different engine (wouldn't be surprised if a Wolf3D-like engine existed for Javascript), or a painstaking line-by-line translation of the original C source code into 100% pure Javascript?Ĭould it be used e.g. If you had read the video's description, you'd find that the author says that he rewrote it from scratch, and specifically didn't use Emscripten.
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